After finishing up the mural, I immediately got started on a smaller piece for next months Hive group show. I basically cranked this out in one weekend, starting on Friday and wrapping it up around 7am this morning.
I decided for this one that I'd actually do a more comprehensive process walk through. Mostly, I like posting this kind of stuff because its the kind of thing I like to hear about when I look at other peoples work. So here goes:
I start out the character by painting in its silhouette in the local color. The local color I choose is usually for the most prominent aspect of the character, in this case his armor. That local color is then used as the basis of all the other colors of the character. So for this guy all the colors you see, even the green of his skin and the white of his eyes came from that original red color.
After blocking in the silhouette, I render the portions of the character that are that color, and then block in the next piece. I tend to work from back to front when I paint to save me the hassle of having to paint around things and keep them looking dimensional.
After the black sleeves are rendered the silver armor bits are added and then rendered, followed by the right hand, which is done later because its over everything else.
Heres a better example of my actual rendering process. Staring from the local value I render in the shadows, I do the shadows first because they give me a better idea of the form of the object. After the shadows are in I start adding the lighter values. I then repeat the process from blocking to rendering with the eyes and lips.
Not bad for a weekends work. Busting back to back all nighters kinda takes me back to my good old Otis days. By the way thanks as always to my good friends Rockstar and Cheez-Its, my one-two combo in the fight against deadlines. Check this piece out at the Hive next Saturday for a cool $100. Toodles.